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YouCube
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Client: Lowlands
Technique: openFrameworks
In cooperation with Thijs Eerens.
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Rol Je Rot!
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Client: Lowlands
Technique: Java, Arduino
Design: Medium Rare
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Description:
Interactive installation for Lowlands 2008.
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Brullenbakken
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Client: WK Amsterdam
Technique: Arduino
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Description:
"Brullenbakken" is a game with garbage. People are invited to throw away their garbage into one of the four carbage cans. Each garbage can will react upon new garbage. Above each garbage can an arrow which lightens up randomly indicates that you should throw something into that particular can. If you throw something into a garbage can of which the arrow has lit up you "won" and you'll hear a pleasant sound. If you were too slow and threw something away while the arrow wasn't lit up, you'll hear a sound like "AAAHHHH!!"
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Amsterdams Historisch Museum
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Client: Amsterdams Historisch Museum
Technique: Flash / openFrameworks / Arduino / RFID
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Description:
An interactive fashion exhibition using RFID. After entering the exhibition visitors are invited to take a picture. During the tour a profile is created by answering questions about fashion and brands. At the end you can match your profile against other visitors and lookup statistics.
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Onderwijs Museum
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Client: Streeff
Technique: Flash / AIR
Design: Streeff
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Description:
Touchscreen application for children. They are confronted with
5 dilemma's, such as cheating and homework.
What would you do?
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Philips
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Client: Philips Lighting
Technique: Unity3D, LUA, Flash, DMX
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Description:
For the Philips Retail Inspiration Center a new system
is developed for retailers to implement interactive
shop using sound, light and sensors for new customer
experience. Using easy developing tools (in unity3d)
different 'scenario's' can be created and easily implemented
in the shop. Customers will experience a new level of
browsing and buying. Visit www.retailsolutions.philips.com
for more information.
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Pump to Jump
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Client: Greenpeace
Technique: openFrameworks
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Description:
In cooperation with Thijs Eerens.
Interactive installation for Lowlands 2010.
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Scene Machine
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Client: EYE Film Institute
Technique: openFrameworks, Arduino
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Description:
Interactive installation for the EYE Film Institute.
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Recently found out there has been a press release in the Parool of the Scene Machine we worked on. Click the image below for a larger version.
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Index
YouCube===================================================
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Rol je rot
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Brullenbakken
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Amsterdams Historisch Museum
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Onderwijs Museum
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Philips
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Pump to Jump
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Scene Machine
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Scene Machine Press release
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